Skip to main content

Social Commerce · Digital Marketing

Alwayz Retail: Gamifying Growth in Social Commerce

7M+
Total Users Acquired
2.5M
Monthly Active Users
1.3M
Daily Active Users
24hr
Response Time

01 · The Challenge

Alwayz is a social commerce platform competing in South Korea's saturated e-commerce market against giants like Coupang and Naver Shopping. Their C2M model offered prices 20% lower than competitors but needed a growth engine for user acquisition and daily engagement without heavy ad spend.

02 · Our Approach

A growth strategy built on social sharing mechanics, gamification for retention, and short-form video commerce.

03 · Solution Delivered

Social Buying Engine

Group-purchasing and sharing mechanics that turn users into marketers.

Gamification Strategy

Check-ins and virtual farming that make every session a retention event.

Short-Form Video Commerce

Discovery-driven shopping through video.

Discovery-First Marketing

Growth engineered into the product experience.

Why It Worked

Alwayz made every user a marketer through social sharing and every session a retention event through gamification: 7 million users in 18 months with a fraction of typical marketing spend.

Keep Exploring

More proven results

Want results like these?

Tell us about your goals and current setup. We'll get back to you within 24 hours with a tailored plan.

Chat on WhatsApp

UK · India · USA  |  Enterprise Grade Delivery  |  24hr Response Time